![]() ![]() Anyone should be able to run an instance of the game and the game will get the same exact database by reading data from the blockchain. ![]() (We have a database but it’s not a central private database and it can be synced through blockchain. Anyone can run an interface for the game. It doesn’t need a private entity to hold players’ data. The game will talk only to the blockchain and there is no central database. The decentralized game will work without depending on one central software. MySQL docker can be set up in a few minutes. The game needs a database to keep track of games and players. Also, I think MySQL is a good fit as the database. We will use Javascript for the game because it’s simple enough so most people understand easily. Most people are already familiar with this game and it’s easier to code and its rules are simple. It’s a simple multiplayer game and it covers most of the topics needed for a bigger decentralized game or application. You can find the links for the final result of this part at the end of this post. I will explain anything related to the Hive blockchain that we use. But some degree of understanding code is necessary to learn something. ![]() I will try to keep it simple as possible for people with less experience with development. The goal is to make learning development on Hive blockchain easier by using a simple game as the training project. ![]() We will develop a decentralized game by the end of this series. It was originally released part by part, written over the course of about two months and originally posted on his blog. The following is a series written by that describes how to develop a decentralized game on the Hive blockchain. ![]()
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